You can read more about the Public SDK APIs here. We now also provide public APIs for you to integrate with, and we highly recommend migrating your tools to utilize them if you were relying on reflection or similar techniques before. If you're making tools that integrate with VRChat SDK - this is an important release, as it makes quite substantial changes to the SDK internals. Countless bug fixes and improvements across Worlds and Avatars SDKs.Just started working with Blender and Unity to make an avatar for myself today and I finished it but when I go to VRChat SDK the only thing that comes up is 'VRChat SDK > Utilities > Clear Cache and PlayerPrefs'. Content Manager now marks the currently selected world and allows quickly setting any uploaded world as current Go to Edit -> Project Settings -> Player find Scripting Runtime Version and Api Compatibility Level and set those to.Standardized public API has been added for tool developers.You can now select any file to be uploaded as a thumbnail.Updating the thumbnail no longer requires a full content rebuild and reupload.Uploading Worlds and Avatars no longer requires entering Play Mode.Fully rebuilt the SDK Builder panel with new UI and features.You can learn more about these settings in our documentation. Groups Plus, Groups Publics, Group Bans, and more you can now create and join Group+, and Groups Public instances Creating group instances requires new permissions also, Group Queues Added Group Locations in the Social Menu. ![]() This update also adds support for the new 'Maximum capacity' and 'Recommended capacity' settings for worlds. It includes a new UI, quality-of-life improvements, and easier ways to build and update your content. This article will introduce you how to clear VRChat cache in its app, in Windows Explorer, in Command Prompt as well as by MiniTool Partition Wizard. This release reworks the main user interface for the VRChat SDK (the 'Build panel'). By Helen Follow Last Updated April 6, 2022.
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